Sonic Robo Blast 2 Wads

Sonic

Jul 24, 2020 Welcome to the SRB2 Wiki, a community effort to provide helpful information on the game Sonic Robo Blast 2! Here, you can find walkthroughs, trivia, and a plethora of editing information and tutorials! We have information on 1,385 articles as of July 24, 2020. Remember that YOU, the visitor, can contribute information to our Wiki! Just edit our. A modification of Doom Builder 2.0 for SRB2, called SRB2 Doom Builder 2.0, has been made but is no longer maintained. SRB2 Workbench is a map and script editor designed specifically for SRB2 by Oogaland. No official releases were made and it is no longer being developed, but unfinished versions are available at its website. Modern Sonic V3.1 by MotdSpork:Saturn styled 3D models by JeckJims:https://mb.srb2.org/showthread.php?t=46560D. Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. SRB2 +2 Sonic Robo Blast 2; SC +1 ↺1 Sven Co-op; SADX +1 ↺1 Sonic Adventure DX; Unleashed +1 Sonic Unleashed; PPT2 +1 Puyo Puyo Tetris 2; SMM2 +1 Super Mario Maker 2; HL2:DM ↺1 Half-Life 2: Deathmatch; SM:SD +1 Spider-Man: Shattered Dimensions; DOOM3 ↺1 Doom 3; P2 +1 Portal 2; Gens ↺1 Sonic Generations.

SRB2 Wad Archive‎ > ‎2.2 Mods‎ > ‎

Characters

SelectionFile type iconFile nameDescriptionSizeRevisionTimeUser

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Character using Sonic 3D Blast sprites 156kv. 1 Jan 16, 2020, 4:50 PMFlar3guy
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Donnyku Amy with SA2 Amy's moveset. By Kasumi-SONIC. 215kv. 1 Jun 26, 2020, 1:01 PMFlar3guy

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Port of Dr. Pepper's Blaze by Goldenshine and Kasumi-SONIC 407kv. 1 Jun 23, 2020, 4:29 PMFlar3guy
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Sprite-rip of tails from the Sonic CD 2011 remake. 227kv. 1 Jun 23, 2020, 4:38 PMFlar3guy

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Shitpost 87kv. 1 Jun 27, 2020, 2:49 PMFlar3guy
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Recolor flagged off of the Gamebanana. 1949kv. 2 Jun 27, 2020, 2:44 PMFlar3guy

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Port of Knuckles from the mod 'Eggmanway5' 499kv. 2 Feb 24, 2020, 1:03 PMFlar3guy
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Dumb edit of Hinote with extremely loud moaning sounds; not actually hentai. 3558kv. 1 Mar 14, 2020, 12:24 PMFlar3guy

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Sonic recolor with a few extra abilities. 704kv. 2 Jun 27, 2020, 2:45 PMFlar3guy
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By Otherchen. Character commonly refered to as 'Blario.' 428kv. 1 Feb 14, 2020, 8:35 AMFlar3guy

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1074kv. 1 Jan 25, 2020, 8:30 PMFlar3guy
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4315kv. 1 Feb 6, 2020, 1:44 PMFlar3guy

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Shitpost 2360kv. 1 Mar 4, 2020, 8:05 PMFlar3guy
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Shitpost 113kv. 1 Mar 4, 2020, 8:05 PMFlar3guy

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Shitpost 141kv. 1 Mar 4, 2020, 8:05 PMFlar3guy
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Quite possibly the best mod ever created for this game. You could write a 10 page essay on MULTIPLE aspects of this wad. The sprites? They're brilliant. The code? Written effortlessly without second thought and turned out to be a masterpiece. You just can't get better than this. 118kv. 1 Jun 23, 2020, 4:38 PMFlar3guy

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Unofficial SMS Unleashed port 1107kv. 1 Jan 16, 2020, 6:41 PMFlar3guy
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T-Posing Sonic. Created by Smoke#3783 21kv. 1 Feb 14, 2020, 8:30 AMFlar3guy

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Has a few extra abilities that AREN'T hardcoded ones. 1105kv. 1 Jun 27, 2020, 2:47 PMFlar3guy
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This is here because it predates the MB version of this mod. 301kv. 1 Jun 23, 2020, 4:36 PMFlar3guy

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113kv. 2 Feb 20, 2020, 7:05 PMFlar3guy
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Pre-MB release of Shadow Android. Kept here as it is an interesting curiosity. 536kv. 1 Jun 27, 2020, 2:42 PMFlar3guy

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By astroluna#1337 499kv. 1 Feb 14, 2020, 8:32 AMFlar3guy
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Created by ew 438kv. 1 Jun 23, 2020, 4:35 PMFlar3guy

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Cannot move (unless tails carries you.) Created by Frostkiin and Chris the Wildcat. 689kv. 1 Jan 18, 2020, 6:33 PMFlar3guy
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539kv. 1 Jan 14, 2020, 7:39 PMFlar3guy

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6688kv. 1 Jan 20, 2020, 9:17 PMFlar3guy
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395kv. 1 Feb 20, 2020, 7:07 PMFlar3guy

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it him(permission for mod given by dr. steph) 697kv. 1 Aug 3, 2020, 10:26 PMFlar3guy
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Leak of Skip by Dr. Stephen (Real) 32kv. 1 Jun 23, 2020, 2:02 PMFlar3guy

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Character using Sonic X-treme sprites 645kv. 1 Jan 16, 2020, 4:50 PMFlar3guy
Zone Builder, an example of a WAD editor.
Sonic robo blast 2 wad downloads

A WAD editor is a program that allows the user to edit WAD files (and in some cases PK3 files) by providing a graphical user interface and/or performing automated tasks for the user. WAD editors are divided into three main categories: Lump editors manage the general contents of a WAD or PK3 file, map editors are used to edit maps, and nodebuilders calculate additional data for maps that is used for rendering and collision purposes.

The following is a list of WAD editors that are commonly used in the SRB2 community. Some editors combine the features of map editors and lump editors; these are listed under 'lump editors'.

Lump editors

Lump editors are used to manage the lumps of a WAD or PK3 file, which are essentially pieces of data. They typically provide a list of all lumps in a file, allow the user to add and delete lumps, import and export their data and in some cases edit their contents. Lump editors are used to organize all the parts of a WAD or PK3 file except for maps. Note that some of SRB2's data files use .dta as a file ending, even though they are in the WAD file format. These can also be opened by lump editors, although in some cases the ending may need to be changed to .wad for an editor to recognize the file.

SLADE

SLADE is a cross-platform, open-source lump editor. It is the most popular lump editor for SRB2. A map editor is also included, but it provides no support for SRB2 maps.

XWE

XWE is a lump editor for Windows. While it used to be very popular in the SRB2 community, it is notorious for having a few major quirks and is no longer maintained by its creator. It has now been abandoned by most users in favor of SLADE.

SLumpEd

SLumpEd is an open-source lump editor for Windows. It has since been discontinued and absorbed into SLADE, which provides more features and is less buggy.

LumpMod

LumpMod is a command-line lump editor for Windows, released under the GNU GPL. While it provides no interface for the user and thus requires computer knowledge to be operated, batch scripts can be written for it, which makes it useful for performing tedious and repetitive tasks quickly. LumpMod only handles lumps in their native format and does not convert images, sounds and other data into their proper format.

Map editors

Map editors are used to create and edit maps. They automatically create and update the lump structure that makes up a map and allow the user to view and edit the map in a two-dimensional grid view. Some editors include additional features such as a 3D preview, quick-edit functions and search functions. In order to edit SRB2 maps with a map editor, a configuration file must be created for it. As of v2.2, Zone Builder is the only editor for which an official configuration file is available.

Zone Builder

Zone Builder is a map editor designed specifically for SRB2 by MascaraSnake and toaster. It is based on GZDoom Builder, itself a branch of Doom Builder. Because it is the only map editor to support many current features of SRB2 from v2.1 and beyond, it is the most widely used map editor for SRB2.

SRB2 Doom Builder

SRB2 Doom Builder is a map editor tailored specifically for SRB2, based on Doom Builder. It was developed by community member Oogaland, but it is no longer maintained and some of its SRB2-specific features no longer function since v2.0. It was the most popular map editor for SRB2 for many years, but it has mostly abandoned in favor of Zone Builder because it does not support some of SRB2's newer features.

Doom Builder

Doom Builder is an open-source map and script editor for Windows. Since it lacks support for some of SRB2's features, it is rarely used for SRB2 mapping itself, but several popular map editors are based on it: SRB2 Doom Builder is a modification of version 1.68 of Doom Builder, while Zone Builder derives from the more recent Doom Builder 2.0. A modification of Doom Builder 2.0 for SRB2, called SRB2 Doom Builder 2.0, has been made but is no longer maintained.

SRB2 Workbench

SRB2 Workbench is a map and script editor designed specifically for SRB2 by Oogaland. No official releases were made and it is no longer being developed, but unfinished versions are available at its website.

Nodebuilders

Nodebuilders, also called nodesbuilders, are utilities that process a map and generate additional data used by the game for rendering and collision purposes. The following lumps are created by a nodebuilder: NODES, SEGS, SSECTORS, REJECT and BLOCKMAP. All maps must be processed by a nodebuilder before they can be played. Most map editors either include their own nodebuilder or automatically invoke an external one whenever the map is saved.

Robo

ZenNode

Sonic Robo Blast 2 Download Wads

ZenNode is a widely used nodebuilder that is included with SRB2 Doom Builder and Zone Builder and enabled by default. Users of other map editors may need to download it separately.

ZDBSP

Srb2 Wad

ZDBSP is the nodebuilder used by ZDoom, a source port of Doom. It is included in Zone Builder and is also available as a standalone program. While it can be used on SRB2 maps, it does not build a REJECT lump, which may slow down the game.

WAD editors[view]
Lump editorsLumpMod • SLADE • SLumpEd • XWE
Map editorsDoom Builder • SRB2 Doom Builder • SRB2 Workbench • Zone Builder
NodebuildersZenNode • ZDBSP
Retrieved from 'https://wiki.srb2.org/w/index.php?title=WAD_editors&oldid=108473'