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- Skyrim Se Immersive Creatures
Sep 15, 2017 Skyrim Immersive Creatures adds dozens of new creatures to enhance your gaming experience. This mod adds brand new creatures which fit in to the world of Skyrim, alongside variations of existing creat. Almost all priests across Skyrim can now give you the blessing of their divine. Tell dog followers 'good dog', 'bad dog', and give them treats. I tried my hand at creating some freeform quests around Rorikstead, including an unnmarked heavily freeform quest to discover the secret of Rorikstead, and do something about it. Immersive Creatures messes with the Leveled lists, so you'll have alot of CTDs unless you make a Bashed Patch, which is actually quite easy. Just download Wrye Bash, open it, go right down to your mod list and there should be a mod called 'Bashed Patch, 0.esp', right click it and select 'Rebuild Patch', just accept everything it says (Mostly merge mods and fix the leveled lists) and then you. New creatures include new types of undead, dwemer automatons, warring goblin tribes - and many, many more! 8/12/ Bad Dogs Immersive Creature Addon Purpose This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod SE version on Nexus. Status That last upload was a mess. This one should be properly set up for SSE. Skyrim Immersive Creatures or Skyrim Monster Mod? - posted in Skyrim Mod Talk: Hello my fellow mod users, Im starting a new game and I am not really sure which of the two mods mentioned in the title I should use (with their replacers to be lore friendly). Dont necessarily want to use both because there would probably just be too many creatures. Also, Im using a lot of other mods.
Animals comprise various mundane creatures that have no magical or weapon-wielding abilities. Statistics and summary information for animals except horses are provided on this page; see Horses for detailed information pertaining to horses.
The 'Animals' category includes a wide variety of creatures, with different degrees of aggressiveness (some have no attack capability at all), and many different habitats. The characteristics common to all animals are that they are modeled upon real animals that exist (or existed formerly) on Earth, and that they rely exclusively upon physical attacks using their bodies (claws, paws, hooves, fangs, horns, etc.) The damage values listed on this page under 'Attacks' are all for melee-type damage.
Animals have no true magical capabilities; the only comparable features in animals are:
- Resistance to elements. Several animals have resistance to frost.
- Diseases. Most animals can be infected with (and can transmit) one or more diseases.
Animal behavior is organized into three ranks: Non-hostile, in which the animal will never attack unless under the influence of a spell. Neutral, in which the animal will only attack when provoked by proximity or direct harm. Hostile, in which the animal will attack on sight.
Attacking an NPC's livestock will earn you a bounty, and sometimes cause them to turn hostile. Domestic animals may report crimes and be counted as witnesses.
Bear[edit]
Bears are large, hostile enemies that will attack the player if they come too close. They are found either in the wilderness or in the lairs they make in caves. Bears can transmit Bone Break Fever, which deducts 25 points from the player's stamina. They are very tough, but are vulnerable to fire damage.
- Variations: Snow Bear, Cave Bear
This is a summary of information on bears. See the main Bear article for more detailed information.
Chicken[edit]
Chickens are docile, domesticated birds common throughout Skyrim, even within cities and towns. Attacking NPC-owned chickens will earn a bounty, but you can legally harvest eggs from their nests for use as alchemy ingredients.
This is a summary of information on chickens. See the main Chicken article for more detailed information.
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Cow[edit]
Cows are large, docile, domesticated animals common throughout Skyrim, especially on farms. Attacking an NPC's livestock will earn you a bounty. Occasionally you may come across a cow with strange symbols on it in red or blue paint. These cows are usually following a farmer, who is bringing the cow to a giant for a sacrificial ceremony.
- Variations: SoulDG
This is a summary of information on cows. See the main Cow article for more detailed information.
Deer[edit]
Deer are passive creatures found throughout Skyrim and will flee when approached or threatened. They can be hunted for meat, pelt and large or small antlers. There are two different species of deer in Skyrim, though the differences between the two are largely aesthetic. 'Deer' resemble caribou or reindeer. 'Elk', in keeping with Skyrim's menagerie of Ice Age creatures, resemble the extinct Megaloceros. Occasionally, either species can be heard bugling for mates.
- Variations: Elk, Vale DeerDG
- Unique Deer: White Stag
This is a summary of information on deer. See the main Deer article for more detailed information.
Dog[edit]
Dogs are found throughout Skyrim, usually accompanying NPCs. If a dog is owned by a hostile NPC, such as a bandit, the dog will also be hostile. You can occasionally find stray dogs in the wild that can be provoked into attacking you. Huskies and Death Hounds (both added by the Dawnguard add-on) are generally found accompanying NPCs, though Death Hounds only ally themselves with vampires. See their respective articles for more detailed information.
- Variations:
- Dog, Stray Dog
- Death HoundDG
- HuskyDG
- Unique Dogs: Barbas, Meeko, Stump, Tiber, Torom, Vigilance, Ysgramor
This is a summary of information on dogs. See the main Dog article for more detailed information.
Fox[edit]
Foxes are small, non-aggressive creatures which are found in the wilderness. Foxes are often seen chasing Rabbits. They usually drop fox pelts.
- Variations: Snow Fox
- Unique Foxes: KitHF, Pumpkin, VixHF
This is a summary of the information on Foxes. See the main Fox article for more detailed information
Goat[edit]
Goats are passive creatures generally found on mountain slopes. They can be hunted for their hides, meat, and goat hornsHF, but occasionally drop nothing.
- Unique Goat: Gleda the Goat
This is a summary of information on goats. See the main Goat article for more detailed information.
Horker[edit]
Horkers are sea animals, similar in appearance to a walrus, that typically live in packs of three or four. They are usually found on ice at the sides of rivers in northern Skyrim. Occasionally one of these creatures can be seen crawling up a slope near the seaside.
- Unique Horkers: Lord TuskDB
This is a summary of information on horkers. See the main Horker article for more detailed information.
Horse[edit]
Horses are non-hostile animals that you can ride. They can be purchased from a stable, stolen, found abandoned, borrowed for work done, or rewarded in a quest. An owned horse will aid you in combat. If you haven't sided with either faction, a horse can be obtained for free after the player clears Fort Greymoor. Wait for the Imperial Army to take over, and there will be two horses in the courtyard that the player can take. All horses participate in combat if you cast a Courage spell on them. Horses can traverse steeper inclines than the player can, although a fall that would kill a horse is much shorter than one that would kill the player. The strongest and fastest horse in Skyrim is Shadowmere, which can be obtained through the Dark Brotherhood questline.
- Variations: Wild HorseCC
This is a summary of information on horses. See the main Horses article for more detailed information.
Mammoth[edit]
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Mammoths are huge, lumbering animals that can most often be found in Giant Camps or being herded across the tundra by giants. Mammoths are usually not hostile, although they will fight back if attacked and may become aggressive if approached. If you attack a mammoth, the giants herding it will retaliate. Mammoths have high health and a powerful melee attack, so attacking one at a low level is not recommended, although if proper caution is exercised the mammoth can be one of the most essential skill-leveling creatures in Skyrim. Due to their poor ability to cross over certain terrain the mammoth can be easily killed by making use of distanced combat techniques. Mammoth corpses may be looted for Mammoth Tusks and Mammoth Snouts. Of note, mammoths are the earliest creatures you encounter which can fill Grand Soul Gems.
This is a summary of information on mammoths. See the main Mammoth article for more detailed information.
Mudcrab[edit]
Mudcrabs are small nuisance creatures primarily found near water. Their corpses may be looted for Mudcrab Chitin which can be used as an ingredient in alchemy, and Mudcrab LegsHF, a food introduced by the Hearthfire add-on. Skyrim mudcrabs are hardier than their Cyrodiilic cousins, having nearly triple their health.
- Unique Mudcrabs: Old SaltyDB, PincerHF
This is a summary of information on mudcrabs. See the main Mudcrab article for more detailed information.
Rabbit[edit]
Rabbits are small, non-hostile animals which will flee from you, and are sometimes hunted by foxes and other predators.
- Unique rabbit: CottonHF
This is a summary of information on Rabbits. See the main Rabbit article for more detailed information.
Sabre Cat[edit]
Sabre Cats are large, hostile felines with huge canine teeth. They will attack immediately, and represent a dangerous foe. They are most often found in wilderness areas throughout Skyrim, and will usually abandon any other prey to attack you. Sabre Cats may carry Witbane, a disease which reduces magicka regeneration by 50%.
- Variations: Snowy Sabre Cat, Vale Sabre CatDG
This is a summary of information on sabre cats. See the main Sabre Cat article for more detailed information.
Skeever[edit]
Skeevers are small, aggressive, rat-like animals that attack on sight. They may be encountered in dark areas, such as caves or dungeons, as well as in the wilderness of Skyrim. They are generally considered to be the weakest enemy in the game, although they often carry the disease Ataxia, which lowers Lockpicking and Pickpocket.
- Variations: Venomfang Skeever
- Unique skeever: BiterHF
This is a summary of information on skeevers. See the main Skeever article for more detailed information.
Slaughterfish[edit]
Slaughterfish are small, hostile fish with razor sharp teeth. They can be difficult to kill due to the fact that entering deep water forces you to sheathe your weapons, necessitating attacks from land or shallow water.
This is a summary of information on slaughterfish. See the main Slaughterfish article for more detailed information.
Wolf[edit]
Wolves are low-level, hostile canids found throughout the wilds of Skyrim. They can be encountered singly, or in packs of up to three, often hunting other animals. The player will often hear their howls before they are spotted.
- Variations: Ice Wolf, Pit Wolf
This is a summary of information on wolves. See the main Wolf article for more detailed information.
Notes[edit]
- Normally-passive animals may attack and/or appear as hostile on your compass due to the spriggan Call of the Wild ability. This is the only time when passive animal attack values come into play, as they normally flee if attacked.
- In addition to their loot, most creatures also have a 10% chance of carrying minor loot, including leveled rings, gems, and gold. Goats have a 20% chance, while chickens, foxes, and rabbits do not carry any minor loot.
- Every animal, even those that are not hostile, has a red glow when using the spell Detect Life.
- With the Hearthfire add-on, some animals can be made into house pets for adopted children.
Standard[edit]
Animal | ID | Lvl | Carries | Sta. | Deals damage (health pts/attack) | Soul | ||||
---|---|---|---|---|---|---|---|---|---|---|
Hostile Animals | ||||||||||
Death HoundDG (Generic) | xx00c5ef | 5 | Dog Meat, Death Hound Collar | 121 | 0 | 114 | 33% | 10 or 20; 8 pts/sec | Lesser | |
Sabre Cat | 00023ab5 | 6 | Sabre Cat Pelt, (Eye of Sabre Cat / Sabre Cat Tooth) | 150 | 0 | 225 | - | 35 or 52.5 | Lesser | |
Snowy Sabre Cat | 00023ab6 | 11 | Sabre Cat Snow Pelt, (Eye of Sabre Cat / Sabre Cat Tooth) | 275 | 0 | 300 | 50% | 45 or 90 | Lesser | |
Vale Sabre CatDG | xx01133a | 6 | Vale Sabre Cat Hide, (Eye of Sabre Cat / Sabre Cat Tooth) | 150 | 0 | 125 | - | 65 | Lesser | |
Skeever | 00023ab7 | 1 | Skeever Tail | 15 | 0 | 15 | - | 5 or 7.5 | Petty | |
Venomfang Skeever | 000490f2 | 7 | Skeever Tail | 75 | 0 | 65 | - | 22 or 33 | Lesser | |
Slaughterfish | 00023ab8 | 1 | Slaughterfish Scales | 35 | 0 | 25 | - | 5 | Petty | |
Wolf | 00023abe | 2 | Wolf Pelt | 22 | 0 | 205 | - | 5 or 7.5 | Petty | |
Ice Wolf | 00023abf | 6 | Ice Wolf Pelt | 137 | 0 | 255 | 50% | 5 or 7.5 | Lesser | |
Pit Wolf | 000ddcd0 | 2 | Wolf Pelt | 22 | 0 | 205 | - | 5 or 7.5 | Lesser | |
Neutral Animals: Will Fight Back When Provoked | ||||||||||
Bear | 00023a8a | 12 | Bear Pelt, Bear Claws | 260 | 0 | 225 | - | 30 or 45 | Lesser | |
Cave Bear | 00023a8b | 16 | Cave Bear Pelt, Bear Claws | 450 | 0 | 425 | - | 30 or 45 (See bugs) | Common | |
Snow Bear | 00023a8c | 20 | Snow Bear Pelt, Bear Claws | 550 | 0 | 400 | 50% | 45 or 67.5 | Common | |
Dog (Generic) | 00023a92 | 2 | Dog Meat | 21 | 0 | 24 | - | 8 or 16 | Petty | |
Horker | 00023ab1 | 3 | Horker Meat, Horker Tusk | 175 | -25 | 185 | See bugs | 15 or 22.5 | Petty | |
Mammoth | 00023ab4 | 38 | Mammoth Snout, Mammoth Tusk | 931 | 0 | 424 | 33% | 65 or 97.5 | Grand | |
Medium Mudcrab | 000e4010 | 1 | Mudcrab Chitin, Mudcrab LegsHF | 5 | 4 | 25 | - | 5 or 7.5 | Petty | |
Large Mudcrab | 000e4011 | 2 | Mudcrab Chitin, Mudcrab LegsHF | 35 | 4 | 30 | - | 20 or 30 | Petty | |
Giant Mudcrab | 00021875 | 3 | Mudcrab Chitinx2, Mudcrab LegsHF | 55 | 4 | 35 | - | 25 or 37.5 | Petty | |
Non-hostile Animals: Won't Fight Back When Provoked | ||||||||||
Chicken | 000a91a0 | 1 | Chicken Breast | 5 | -25 | 25 | - | None | Petty | |
Cow | 00023a90 | 3 | Cow Hide, Raw Beef | 87 | 0 | 33 | - | 10, 15, or 20 | Petty | |
Death HoundDG (Follower) | xx01aa78 xx01aa77 | 5 | Dog Meat, Death Hound Collar | 121 | 0 | 114 | 33% | 10 or 20; 8 pts/sec | Lesser | |
Dog (Follower) | 000d95e9 00109487 0009a7aa | Lvld | Dog Meat | Lvld | 0 | Lvld | - | 8 or 12 | Leveled | |
Fox | 000829b3 | 2 | Fox Pelt | 22 | 0 | 25 | - | None | Petty | |
Snow Fox | 000829b6 | 2 | Snow Fox Pelt | 22 | 0 | 25 | 50% | 5 or 10 | Lesser | |
Deer (Female) | 000cf89d | 1 | Large Antlers (50%), Deer Hide, Venison | 50 | 0 | 25 | - | 5 or 10 | Petty | |
Deer (Male) | 000abee0 | 1 | Large Antlers (50%), Deer Hide, Venison | 50 | 0 | 200 | - | 5 or 10 | Lesser | |
Vale DeerDG | xx002c02 | 1 | Venison, Vale Deer Hide | 50 | 0 | 125 | - | 5 or 10 | Petty | |
Elk (Female) | 000abedf | 1 | Small Antlers (50%), Deer Hide, Venison | 50 | 0 | 25 | - | 5 or 10 | Petty | |
Elk (Male) | 00023a91 | 1 | Large Antlers (50%), Deer Hide, Venison | 50 | 0 | 25 | - | 5 or 10 | Petty | |
Goat (Domestic) | 0004359c | 3 | Goat Hide, Leg of Goat, Goat HornsHF | 22 | -25 | 8 | 50% | 7.5 or 15 | Petty | |
Goat (Wild) | 0002ebe2 | 3 | Goat Hide, Leg of Goat, Goat HornsHF | 25 | -25 | 25 | 50% | 7.5 or 15 | Petty | |
Rabbit | 0006dc9d | 1 | Raw Rabbit Leg | 5 | -25 | 25 | - | None | Petty | |
Animal | ID | Lvl | Carries | Sta. | Deals damage (health pts/attack) | Soul |
4 Screenshots
I can't believe I'm about to say this, but I need someone to 'hold my hand' to make sure this damn error doesn't come back. Frostfall adds the element of surviving the cold into a major core mechanic in the game. You should always create a backup save just in case something goes wrong. You may also need to reinstall the XP32 skeleton after this mod--if you end up with a mesh explosion werewolf gets smeared everywhere that's the problem.To see why check these images:. That's where it says to put it, so I do. Home Discussions Workshop Market Broadcasts.
Contents [ show ]. Yet, so does Immersive Creatures. It adds over new NPCs as well as countless new followers. Start a Wiki.
It gets really boring sooner rather than later, and it breaks the feeling of immersion knowing that there are only a handful of animal types in such a gigantic region. This one should be properly set up for SSE. Hopefully I won't see that issue ever again.
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Some geospatial data on this website is provided by geonames. And base game Skyrim fails at delivering a good experience to players who want that FPS point of view. Get SL set up with creature animations if you want. Will it do the same thing?
That also means there shouldn't be any typos in the form IDs. Credits This mod contains very little original work. This completely changes the way the college looks as well as some of the people who live in it. Released August 12,
Creature Gallery. Random Cell Respawner. Difficulty System. Load Order. Cell Reset. Wrye Bash. Skyrim Project Stability. Permission Notes. Skyrim Immersive Creatures. To see why Turtle sandbox target these images:.
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Load Order - Skyrim Immersive Creatures. Immersive creatures
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Skyrim Immersive happy-marriage.me; Skyrim Immersive Creatures - happy-marriage.me - Optional ESP for User's of the official DLC 'Dragonborn' High Level Enemies - happy-marriage.me; High Level Enemies - SIC happy-marriage.me - Optional ESP for User's of the mod 'Falskaar' Bashed Patch, happy-marriage.me Dec 05, · View File Bad Dogs Immersive Creature Addon Purpose This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod SE version on Nexus. Status That last upload was a mess. This one should be properly set up for SSE. Also, Ive cross-correlated the SIC mod and the JSON file. 10/10/ · Skyrim Immersive Creatures adds dozens of new creatures and creature variants to enhance your gaming experience, adding diversity and improving gameplay. New creatures include new types of undead, dwemer automatons, warring goblin tribes - and many, many more!
Skyrim Se Immersive Creatures Patch
Dec 05, · View File Bad Dogs Immersive Creature Addon Purpose This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod SE version on Nexus. Status That last upload was a mess. This one should be properly set up for SSE. Also, Ive cross-correlated the SIC mod and the JSON file. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Sep 01, · Other than that, I haven't seen many of the immersive creatures enemies other than the pups and I gotta say, they have not given me ANY issues. I've done a few more tests (As much as I could since, I don't really know where to find all the creatures.) I'll keep you updated with anyother issues I can find. (Hopefully I don't.).
Skyrim Se Immersive Creatures
Dec 05, · View File Bad Dogs Immersive Creature Addon Purpose This mod adds genitalia to all the new creatures from the Skyrim Immersive Creature Mod SE version on Nexus. Status That last upload was a mess. This one should be properly set up for SSE. Also, Ive cross-correlated the SIC mod and the JSON file. I'm sure all of you understand the importance of a good load order. Well, this mod just seems over-complicated. Basically, it doesn't really tell me the 'proper' load order to install it in. Now, I have the unofficial patches. And under the Dragonborn patch, I have Elysium Estate. That's where it says to put it, so I do. Yet, so does Immersive Creatures. Plus it tells me to use Wrye Bash. Skyrim Immersive Creatures adds a variety of high-level creatures to The Elder Scrolls V: Skyrim. Those creatures are both more powerful versions of already existing creatures such as new kinds of draugr, new creatures that resemble already existing creatures like tundra spiders, as well as newly added creatures. Included mods Beast Skeletons, Cliffracers, Draman Skeleton, Dwarven Mechanical.