7 Days To Die – List Of All Mods From Alpha 17 B199 In the new update, you will find many different weapon, armor, and other items which will help you survive the harsh environment and fight different enemies. Along with new weapons and new armor, you will also find several mods which will increase and modify your weapons and armor. We explained step by step how to install 7 Days to Die mods. This guide will help many players. Create a “Mods” Folder. We need to create a “Mods” folder in the directory where the game is installed. We will put the downloaded mods in this folder. For example, if you are a Steam user, you will create the “Mods” folder here. Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more! BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri’s Sole Memento. If you don’t already see 7 Days to Die under the “Managed” tab, check the “Discovered” section. Use the “Manage” button on the game tile to add it to your managed games. If you can’t see 7 Days to Die, you can scan for it or define it manually. Installing Mods. For 7 Days to Die, there are two different types of mods. Aug 31, 2020 A. Navigate to the game’s base folder:( Steam steamapps common 7 Days to Die). Extract the contents of the zip file(s) directly into the game’s base folder. Make sure the entire contents of each zip you install goes into the base folder. Start the game, if you done it correctly a you will see the Gnamod logo in the main menu.
This is an in-depth guide into what Clothing, Armor, and Armor Modifications do in Alpha 17.
Other 7DTD Guides:
- 100% Achievement Guide.
- Navezgane Map (All Places of Interest).
- How to Survive Your First Horde.
- Traps and Turrets.
- Scavenging.
- Weapon Mods (Alpha 17).
Armor
Armor has actually been drastically reduced in complexity from A16 to A17 which is a very welcoming change. The only thing that affects the damage you take is the helmet, chestplate, gloves, leg armor and boots.
Quality also matters significantly less now as the only thing that changes from lowest to max quality is the durability and as that degrades it comes at no cost to protection anymore!
Mobility is now a factor in clothing. Light armors like Padded and Military Armor increases stamina costs while in use at a reported rate of -0.57 per second while heavier armors decrease it by -1.
Armor Rating is a rough rating of how good the armor is. At some future point I will try to see what the armor rating actually means, but for now it just shows which one is best.
The Best Armor is actually down to preference this time around. Surprisingly enough steel armor is the best for protection with additional modifications (see mods section for more information). However, military armor is the best protection for least hindrance to stamina. The best gear may actually come down more to preference and situation rather than a raw numbers game. Top tier Military Armor has a rating of 10(13 military padding) and steel has 12(16 steel plating) with -0.57 and -1.0 stamina spent respectively.
Modification: Plating and Padding
Displayed on the left are the paddings/platings that correspond with their armor. Any type of padding goes with light armor and any type of plating goes with heavy, but they cannot be put onto the wrong type of armor set. The benefits go like this, Reinforced Padding(+1), Plastic Padding(+2), Military Padding(+3) while heavy armor gets Scrap Plating(+2), Iron Plating(+3), and Steel Plating(+4). This means the best military can only get 13 armor rating and the best steel can get 16.
Modifications: Connectors and Sneaking
Muffled Connectors and advanced muffled connectors slightly decreases the zombies ability to detect you. In my tests, jumping without any mods caused my detection bar to jump to 37, with the regular connectors it went down to 35 and advanced down to 32.
Modification: Hypothermal and Hyperthermal Protection
Insulated liner adds +5 to hypo thermal resist where as cooling mesh adds an aditional +5 to hyperthemal resist.
Modification: Extra Slots
Pockets come in regular(+1), double(+2) and triple(+3). They can be put onto ANY armor piece and the effects stack. This means an armor set can relieve you of 15 encumberance slots!! The encumberance slots are the greyed out heavy load icon slots in your inventory.
Best Headwear
Reminder: Hyperthermia is heat resistance. Hypothermal is cold resistance. I put together every piece of headwear together of descending effectiveness. The aggregate protection is hypo and hyper thermal protections added together.
Eyewear
Eyewear and face slot are the only slots that can modify your base stats. Perks listed in the picture.
Face and Gloves
Self explanatory.
Coats
Shirts
Pants
Boots
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- All 7 Days to Die Guides!
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Current game stage: 1
4x4 Truck | |
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Basic Information | |
Removed: {{{removed_version}}} | |
Group | Science |
Category | Vehicle |
Type | |
Loot Container | |
Gear Slot | |
Covering Attribute | |
Block Properties | |
Hit Points | |
Storage Slots | 81 |
Lockable | Yes |
Horizontal Support | |
Mass | |
Light Opacity | |
Upgrades to | |
Breaks to | |
Weapon/Tool Properties | |
Entity Damage | |
Power Attack Entity Damage | |
Block Damage | |
Power Attack Block Damage | |
Range | |
Effective Range | |
Explosion Range Entities | |
Explosion Range Blocks | |
Attacks per Minute | |
Rounds per Minute | |
Reload Time | |
Ammo Type | |
Magazine Size | |
Stamina Usage | |
Power Attack Stamina Usage | |
Damage Multiplier: Earth | |
Damage Multiplier: Metal | |
Damage Multiplier: Stone | |
Damage Multiplier: Wood | |
Durability (Min Quality) | |
Durability (Max Quality) | |
Degradation per Use | |
Butcher Tool | No |
Butcher Damage Multiplier | |
Butcher Resource Multiplier | |
Disassemble Tool | No |
Mod Type | |
Compatible Mods | |
Vehicle Properties | |
Vehicle Speed | 9 |
Vehicle Sprint Speed | 14 |
Seats | 2 |
Protection Properties | |
Cold Resist | |
Heat Resist | |
Waterproof | |
Armor Rating | |
Mobility Reduction | |
Stamina Regen Reduction | |
Noise Increase | |
Consumption Effects }} | |
Effect on Fullness | |
Effect on Hydration | |
Effect on Stamina | |
Effect on Health | |
Effect on Max Health | |
Cures | |
Buff | [[]] |
Buff Chance (%) | |
Buff Effect | |
Characteristic Properties | |
Repaired Using | Repair Kit |
Electrical Power Required | |
Unlocks | |
Base Price | 30000 |
Max Stack | 1 |
Scrapping/Forging Properties | |
Scrappable | No |
Scraps into | |
Meltable | No |
Material | |
Combustible | No |
Burn Time | |
Farming Properties | |
Crop produced | |
Seed used | |
Time to grow | |
Obtaining | |
Obtainable Through | Crafting, Trading |
Description[edit | edit source]
The 4x4 Truck is a type of vehicle in 7 Days to Die. The radial menu may be accessed by holding <E> over the vehicle. In Multiplayer the 4x4 Truck can have a passenger, making it a 2 man vehicle.
Crafting[edit | edit source]
The 4x4 Truck is crafted in the Workbench using 4 Wheels, a 4x4 Truck Chassis, 4x4 Truck Accessories, a Engine and a Lead Car Battery.
4*Wheels | At a Workbench | after attaining level 4 Grease Monkey | Produces {{{yield}}} |
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1*4x4 Truck Chassis | |||
1*4x4 Truck Accessories | |||
1*Engine | |||
1*Lead Car Battery | |||
[[File:|75px|link=]] | {{{itemcount6}}}* [[]] | ||
[[File:|75px|link=]] | {{{itemcount7}}}* [[]] | ||
[[File:|75px|link=]] | {{{itemcount8}}}* [[]] | ||
[[File:|75px|link=]] | {{{itemcount9}}}* [[]] | ||
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] | {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]] |
Refuel and repair[edit | edit source]
The following items are needed to fuel and repair the 4x4 Truck:
Operation / Controls[edit | edit source]
- Mouse ← - Steer left
- Mouse → - Steer right
- W - Throttle (move forward)
- S - Brake (stop) / Reverse
- SPACEBAR - Handbrake (quick stop)
- F - Toggle Headlight On/Off
- E - Mount/Dismount.
- Hold E to bring up the radial menu. Radial menu actions include: Drive, Access info panel, Access storage, Refuel, Repair, Honk horn, Lock/Unlock, Set Pincode and the option 'Take' which puts vehicle back in inventory.
- X - Honk horn
- Shift - Sprint
- Left Click - Changes the steering to keyboard control. A to steer left D to steer right.
Gallery[edit | edit source]
Videos[edit | edit source]
Game Guide |
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Decor/Miscellaneous Items | |
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Block-Items | |
Flora | |
Terrain | |
Vehicles | Bicycle ·Gyrocopter ·Minibike ·Motorcycle ·Sedan · |
Driveable Vehicles | |
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Bicycle · Minibike · Motorcycle · 4x4 Truck · Gyrocopter |