The Web's largest and most frequently updated Star Trek multimedia resource. Over 300,000 high resolution DVD Screencaps; in-depth episode guides including scripts, behind the scenes, trivia, trailers and much more!; huge gaming section with screencaps, reviews, downloads, cheats and more! The QuincentennialMOD07of07.zip file you have requested: Star Trek: Bridge Commander / Modifications / Quincentennial MOD (07 of 07) - 501.62MB is not available. Perhaps try browsing all files for the game Star Trek: Bridge Commander and upload any files you want to share or are missing. Apr 03, 2016 The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected.
This Mod allows the player to immerse themselves in one of fifteen unique time periods spanning a five century timeline from the early 20th to the late 24th. It also allows for this game play to be carried out as several different races. The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors.
The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that aren’t intuitive. I will then give a quick overview of the Mod and some highlights.
Non intuitive functionalities: The buttons Most of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you don’t, you’ll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if you’re targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion. Bussard Collectors The bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves. Warp power consumption Traveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships. Sensor Array Emissions Depending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves. Capturing Star Systems This is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if you’re the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated. Hyper-gates, conduits, vortices, etc… A button will present itself in the helm menu when one of these options is available.
In some cases, a course selection will be required to activate the function. Also, the “Set Course” button will only appear when needed. Hull Plating Shield-less ships utilizing alternative protection are powered the same as shields. Warp-core breach in progress In the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this. Docking The docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the “Dock and Board” button being highlighted; Obviously, the ship can’t dock in the shuttle hangers. What this means is that, if you select “Dock and Board”, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran Wormhole The wormhole is now a nav-point rather than an object. You’ll need to be within a certain distance from it for your “Wormhole Options” to function.
Warp speed travel time While traveling at warp, you’ll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. Missions In the Main Menu, there’s an “Embark” and a “Missions” option. “Embark” will launch a basic quick-battle setup. “Missions” will allow you to select missions pertaining to the time period and race you’ve selected. For example: if your part of a Star Fleet crew in the early 23ed century, you’ll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatter If you’re like me, I play the game with “Voice” unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent Running You’ll need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits: Everyone who’s contributed the models and major scripts on BCfiles.com which I’ve extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Star Trek: Bridge Commander Demo
Command on the bridge of a Starfleet vessel from the Captain's Chair in this tactical simulation set in the Next Generation universe. Manage your ship during battle, maintain order and resources of your craft, all while interacting with Captain Picard and Commander Data gaining valuable training and experience. Fantastic 3D graphics and visual effects await as you lead your crew as a Bridge Commander.
This is a ship for Star Trek Bridge Commander this is The Galaxy Class From The Final Episode Of Star Trek The Next Generation. Quincentennial MOD 20 Apr 8 2016. Browse Quincentennial MOD 20 for Star Trek: Bridge Commander videos & audio for sweet media. Your eyes will thank you.
Make sure that have enough free hard-drive space (equal to at least two times the size of the download) on a valid hard-drive where the Demo will be extracted.
Total free disk space required for extraction and installation of the Demo:
350MB
Free disk space required after installation of the Demo:
175 MB (plus 100 MB for Windows swap file)
Instructions:
Download the demo (a self-extracting executable) from our server to your hard drive and double-click on StarTrekBridgeCommanderDemo.exe to begin the extraction and installation process.
The demo requires 350 MB of uncompressed temporary space to install (but requires only 275 MB of permanent hard drive space to run).
NOTICE:
You are about to download a product that is rated 'E' for everyone. This product has content that may be suitable for persons ages six and older. This product will appeal to people of many ages and tastes. This title may contain minimal violence, some comic mischief, or some crude language.
Instructions:
The Star Trek: Bridge Commander contains the first three single player missions and Quick Battle. Download the demo and, if necessary, the DirectX(r) 8.0a installer from the Microsoft(r) DirectX web site and enjoy!
Demo System Requirements:
· 3-D Hardware Accelerator (with 16MB VRAM)*
* Microsoft(r) Windows(r) 95 OSR2/98/ME/2000/XP
* Pentium(r) II 300Mhz processor
(Pentium II 450Mhz processor recommended)
or Athlon(r) processor
· 64MB RAM
· 175 MB of uncompressed hard disk space for game files (plus an additional 100 MB for Windows swap file)
· 100% Windows 95/98/ME/2000/XP compatible computer system (including compatible 32-bit drivers for video card, sound card and input devices.)
· DirectX(r) 8.0a or higher
· 100% DirectX 8.0a compatible 16MB video card and drivers
· 100% DirectX 8.0a or higher compatible sound card and drivers
· 100% Microsoft-compatible mouse, keyboard
* A 100% DirectX compliant 3-D video card is required. Star Trek: Bridge Commander uses DirectX 8.0a to support 3-D hardware acceleration.
Star Trek: Bridge Commander has been tested on many but not all of the major cards incorporating the chipsets listed below:
* nVidia(tm) Riva TNT and TNT2
* All nVidia(tm) GeForce chipsets
· 3dfx(tm) Voodoo3, 4 or 5
* ATI(r) Rage 128/128 Pro
* All ATI(r) Radeon chipsets
· Matrox G400 & G550
* Kyro(r) 1 and 2
* Intel(r) i810e
* Trident Blade XP(tm)
IMPORTANT NOTES:
This product uses Microsoft DirectX technology, which requires your system to have the latest Windows 95 OSR2/98/ME/2000/XP drivers
(for video card, sound card and input devices.)
Some, but not all, of the cards with the chipsets listed above have been tested on Windows XP. For Windows XP 3D support, please refer
to your hardware manufacturer for 100% Windows XP compliant drivers.
In addition to the Minimum System Requirements for Star Trek: Bridge Commander, it is required that your system meet Microsoft's requirements
Star Trek Bridge Commander Quincentennial Mod
for your chosen operating system.
Star Trek Bridge Commander Quincentennial Mod
This program is not supported by Activision and is offered for download as a courtesy only.